2012 National STEM Video Game Challenge

February 1st, 2012

2012 National STEM Video Game Challenge2012 National STEM Video Game Challenge Has Begun!
And Funutation is here to help you win the battle!

The National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. It is open to all students in middle schools, high schools and colleges.

Winner receives a laptop computer and $2,000 for your school. Hurry, the deadline is March 12, 2012. For more details, visit www.stemchallenge.org.

Funutation can help you! All you need is tools & skills learned from us. Visit www.funutation.com or call us at 1-888-FUNUTEK to learn more about our private and online classes. Have fun!

Funutation Hall of Fame: Steven Janovitz

December 30th, 2011
Steven Janovitz

Steven Janovitz

Steven Janovitz learned 2D and 3D Game Programming with Blitzbasic at Funutation in 2003.

His computer technological skill excelled when he took the next step and started writing an extension for Firefox called “Web Mirror Viewer,” which has been downloaded more than 100,000 times around the world.

For more info about Steve’s Firefox extension, click here.

Funutation eNewsletter: December 2011

December 29th, 2011

Funutation eNewsletter - December 2011Simply scan this QR code with your smartphone to see our December’11 eNewsletter.

News Update: National STEM Video Game Challenge Now Open

December 17th, 2011

Great opportunity for your kids! Enrol in our private lessons and we can help you. The deadline for this competition is March 12, 2012.

———————————————————————

National STEM Video Game Challenge Now Open to Students and K-12 Teachers

The annual National STEM Video Game Challenge for both students and K-12 teachers is now open for entries. The annual competition, held by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors AMD Foundation, the Corporation for Public Broadcasting/PBS KIDS Ready To Learn Initiative, Entertainment Software Association and Xbox 360, is accepting submissions of original video game concepts and designs from students and educators in four categories at www.stemchallenge.org

“The National STEM Video Game Challenge will channel the potential of a new generation of game creators to develop innovative tools for learning,” said H. Melvin Ming, President and CEO, Sesame Workshop. Entries can be created using any game-making platform including, but not limited to, written concepts, Gamestar Mechanic, Microsoft’s Kodu Game Lab, GameMaker and Scratch.

The National STEM Video Game Challenge will accept entries from November 15, 2011 through March 12, 2012. Complete guidelines and details on how to enter are available at www.stemchallenge.org.

Afterschool programs

December 17th, 2011

Interesting article by Valerie Strauss in the Washington Post!

Do you agree? Let us know your thoughts.

———————————————–

Why strong afterschool programs matter
By Valerie Strauss

Students need more than a strong curriculum, good teachers, and time in the classroom to succeed. Afterschool programs have long known that they can embrace the hours between the time school closes and parents return from work to provide children, especially those who don’t have access to other activities, with exciting, engaging experiences that will help them learn academic, social and professional skills. The research is clear: children in quality afterschool programs are more likely to come to school and stay in school, more likely to hand in their work and get better grades.  (Click here to read the full article)