We know science is difficult, but…

February 23rd, 2012

Great article from  NPR — let us know what you think!

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Science: It’s Really, Really Hard, And That’s Something To Celebrate
by Adam Frank

It was my high school physics class and I must have been 17, all gangly and goofy, with an embarrassingly ratty “trash stache” (though I recall thinking my black Springsteen concert T-shirt elevated me into the stratosphere of cool). We were doing an experiment designed to measure the wavelength of visible light. At the time I still didn’t get math. It always seemed really, really hard. I was never sure why, or what, I was doing with the calculations. On that day something shifted. All of a sudden I understood why math and science needed to be hard. (Read more)

The NEA Foundation’s C2i: Gaming Challenge

February 14th, 2012

The deadline is March 5, 2012.

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The NEA Foundation’s C2i: Gaming Challenge

Up to ten $1,000 cash awards!

The NEA Foundation and Microsoft – US Partners in Learning want to know your best idea for how interactive technology and game-based learning can improve teaching and learning. According to Kids and Gaming 2011, the latest report from The NPD Group, 91 percent of kids ages 2-17 (approximately 64 million) play electronic games in the U.S., nearly a 10 per cent increase from 2009. The challenge for educators is how to harness this powerful tool.

Click here for more details.

 

2012 National STEM Video Game Challenge

February 1st, 2012

2012 National STEM Video Game Challenge2012 National STEM Video Game Challenge Has Begun!
And Funutation is here to help you win the battle!

The National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. It is open to all students in middle schools, high schools and colleges.

Winner receives a laptop computer and $2,000 for your school. Hurry, the deadline is March 12, 2012. For more details, visit www.stemchallenge.org.

Funutation can help you! All you need is tools & skills learned from us. Visit www.funutation.com or call us at 1-888-FUNUTEK to learn more about our private and online classes. Have fun!

Funutation eNewsletter: December 2011

December 29th, 2011

Funutation eNewsletter - December 2011Simply scan this QR code with your smartphone to see our December’11 eNewsletter.

News Update: National STEM Video Game Challenge Now Open

December 17th, 2011

Great opportunity for your kids! Enrol in our private lessons and we can help you. The deadline for this competition is March 12, 2012.

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National STEM Video Game Challenge Now Open to Students and K-12 Teachers

The annual National STEM Video Game Challenge for both students and K-12 teachers is now open for entries. The annual competition, held by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors AMD Foundation, the Corporation for Public Broadcasting/PBS KIDS Ready To Learn Initiative, Entertainment Software Association and Xbox 360, is accepting submissions of original video game concepts and designs from students and educators in four categories at www.stemchallenge.org

“The National STEM Video Game Challenge will channel the potential of a new generation of game creators to develop innovative tools for learning,” said H. Melvin Ming, President and CEO, Sesame Workshop. Entries can be created using any game-making platform including, but not limited to, written concepts, Gamestar Mechanic, Microsoft’s Kodu Game Lab, GameMaker and Scratch.

The National STEM Video Game Challenge will accept entries from November 15, 2011 through March 12, 2012. Complete guidelines and details on how to enter are available at www.stemchallenge.org.